Archive for Asia

Dynamix back on the podium!

Monday, April 14th, 2014

The boys from South Africa are back on the podium! After a dominating season in 2013, winning both the SARPL series and World Cup Asia, the team showed that they’re not slowing down and are as focused as ever. Proving so by winning the annual Sweetspot event hosted by

Blades and Triggers. Craig Marley from Dynamix gave us a rundown of how the event went for them:

Sweetspot 2014 was hosted at the Blades and Triggers paintball range in Boksburg.  It ran both 3 man and 5 man formats with two divisions for each, open and elite.  Dynamix entered in the elite division in both formats despite normally sticking to the 5-man format.

The 3 man was a lot of fun, the guys just got to go out and enjoy a day of “not so” serious paintball.  At the end of the day the two DNX teams entered placed 1st and 3rd. The 3-man was well run and we enjoyed the opportunity to play on Blades and Triggers turf field.

Sunday brought about the 5 man elite and the turnout didn’t disappoint, with 7 teams showing up to play.  The field layout was a tricky one to gauge but despite dropping two games in the prelim rounds, coming into the knockout rounds the team had warmed up to the challenge.  In the finals we came up against fellow BNT team Apocalypse (who also hadn’t dropped a game throughout the day). DNX managed to win the final 1-0, leaving Blades and Triggers with 3 teams on the podium.

A huge thanks to Blades and Triggers for the great prizes that they sponsored and the fantastic event they hosted. Thank you to Dye for the great gear we have the privilege of wearing. DM14 for the win!

STK overcome their Achilles heel in Thailand

Friday, April 11th, 2014

I’m flying home from the first round of the PALS in Bangkok, Thailand. We finished third. This is has been our best showing in Thailand, with it typically being our Achilles heel. Despite this, it feels like a very disappointing 3rd place. In previous years, I’d felt grateful to just make it to the top 4. I don’t think I’d felt like we were playing good enough to win before. But this time we were and it just slipped away in one, hot, overtime point in the semi finals.

The prelims are tense at PALS with none of the teams being a walkover. The majority of our games were close with us winning 4 games and losing 2 to Xtioneers and Raskal. The same Raskal that was on the precipice of winning WCA showed up to play, and the 3 games we had against them throughout the tournament were definitely our most grueling.

Quarterfinals consisted of two games, with us facing off against Demonic and Raskal. We were able to smarten up our game plan from a definitive loss to Raskal in the prelims and come away with 2-quarter final wins, leaving us to face off against Asiawan in the semifinal.

We got penalties early in the match against Asiawan and quickly went down 0-2. Back at full strength, we were able to make a comeback and tie the game up at 2-2 and take the game into and overtime point. In this critical point, Rambo took a ball that bounced of another bunker early on, quickly followed by Farran and and Devon getting shot. This left Trav and I in a 2 vs. 5 against an Asiawan that smelt blood. We were able to slow them down for a few minutes but were eventually picked off, advancing Asiawan to the finals, which they won. This left us to verse Raskal again in the playoffs for 3rd and 4th.

It was a slow and technical match against Raskal again with communication and hiding being the key at the beginning of the points against their strong back gunners. We went up 2 points, and then they came back 2 points to tie the match with just under two minutes on the clock. We went into the next point knowing it would be the decisive point. Rambo was able to dink their dorito player on the hopper and draw a penalty, blowing out their dorito side. So Farran and I advanced down that side and we won the point with 5 seconds left on the clock, awarding us the 3rd place.

The infrastructure at the field was excellent and the event organizers were very helpful and accommodating having us over for our 5th Thailand event.

I’m glad we had Dye Ultralight gear as on Friday we played in 45 degrees and high humidity. Our DM14s were on point as usual and anything we needed, Dye was there to support us.

We’d also really like to thank Michelle who coached us all weekend and did a great job, as well as Milad, Preecher, Dennis, Amber and anyone else who helped us out in the pits!

We’d also like to shout out to our home field that some of us have played at for close to 10 years now — WASP Paintball in Perth, and our paintball parents, Brad and Christine.

- Dan Woods

STK Australia - https://www.facebook.com/STKAustralia

WASP Paintball - https://www.facebook.com/wasppaintball

Scary Mary for the photos -  https://www.facebook.com/pages/Scary-Mary-Paintball-and-other-Sports-Photography/129935233753937

SoCal Ghosts take Mt. Suribachi!

Friday, April 11th, 2014

In February, 1945, the United States landed on the small island of Iwo Jima. The island was part of the Japanese home islands and the Japanese forces that were defending it were prepared to protect it to the last man. Dominating the pork chop shaped island was Mount Suribachi located at the small southern tip of the relatively flat island. The Japanese were heavily dug in on Suribachi and had dug tunnels throughout the mountain.  The Americans assaulting Suribachi would take heavy casualties but eventually the Marines would raise the American flag at its summit on February 23rd, an event which was captured by combat photographer Joe Rosenthal and would come to symbolize America’s war effort.

On September 23, 2013 at Velocity Paintball Park in San Diego, Southern California paintball players came out to play on the 69th anniversary of that famous event.  This was to be no re-enactment though, this time the Americans could be thrown off the hill and the flag might never go up. The weather for the event was perfect with clear skies and temperatures in the 70s. While there would be a Japanese side and an American side, the teams would be further divided. The Americans were split between the U.S. Infantry, who started on the West side of the field, and the U.S. Marine Corps who would start on the East side of the field. The Japanese were split into the standard Japanese Infantry who started in the North side of mid field below the mountain and the Imperial Japanese Infantry who started on the south side of the mid field on top of the hill.

Each faction received an armband which had their faction’s flag on it.  The U.S. Infantry would have the American flag, the Marines their Marine Corps Flag, the regular Japanese Infantry would have the red “meatball” flag and the Imperial Japanese infantry would have the Rising Sun Japanese Battle Flag. The Generals for each faction carried a 3’ x 5’ flag on a large pole and had to have these flags on them while they were on the field. Each faction would be allowed to respawn in the same location as where they started which would lead to some interesting incidents.

The Tactical Ironmen from Dye and the SoCal Ghosts found themselves on the same team but on opposite ends of the field. The SoCal Ghosts also brought out their two PUG Tanks and assigned one to each side. In addition the Juggernaut, a player in special armor who carried two markers tied together surrounded by three rocket launchers, also roamed the field. The tanks could be taken out by two grenade or LAW rocket hits within a minute of each other while the Juggernaut could be taken out by one grenade, one LAW or a paintball hit to a very small section of his lower back, the only place on his person that was without armor.

At the sound of the horn the teams took off for their objectives. There were props on the field like maps, radio codes, and radio boxes to collect. The Marine’s had to get the Marine Corps hymn and sing it for a referee. The Japanese though, in running down the hill, thinned out their defenses on the top of the hill.  As the overall objective was to capture the hill, this gave the U.S. teams a golden opportunity. They pressed the hill hard and quickly overran the scattered Japanese defenders capturing the top of the hill before the window opened to allow the tanks and Juggernaut onto the field.

The game was reset and restarted with the Japanese now staying a bit closer to the hill.  The Japanese infantry at the bottom of the hill found themselves quickly in a dangerous position. On one side, the American Infantry was pressing hard and already captured their General’s flag. The American General could be seen on the field with the American Flag in one hand and the Japanese “meatball” flag in the other.  On the other side of the Japanese Infantry were the American Marines.  The Marines were also quickly surging into the Japanese position.  Before long, the last Japanese player was eliminated from the field.  However, the Marines and U.S. Infantry didn’t realize that the players they were seeing facing them were on the same team.  For a brief moment, American Infantry and U.S. Marines were trading paint but after a few moments the mistake was realized and both units turned to the South and began assaulting Mt. Suribachi.

The Japanese seemed to be ill equipped to deal with the American armor allowing it to cause a considerable amount of damage while the U.S. forces caused the Japanese tank scooting and dodging barrage after barrage of American rockets. The second game took much longer but again, the American forces carried the day and raised the flag again on top of the hill.

After a quick break for lunch both sides traded places. The American infantry now started at the bottom of the hill in the middle of the field and the Marines started on the top of the hill. All props were once again in play and at the sound of the horn the U.S. forces pressed hard with help of their tank. The Japanese infantry general lead a Banzai charge against the U.S. tank and quickly fell, leaving his flag behind right on the props in that area. The American tank called for his infantry to come forward but by that time the woods behind him were full of Japanese infantry laying thick suppressive fire keeping the American infantry in their bunkers just yards from their props. While the flag was retrieved the props remained.

On top of the hill the Marine’s held their ground and used the dominating terrain to keep the Japanese attackers at bay.  Meanwhile, the American Infantry below recovered from the Japanese assault and, after capturing the Imperial Japanese infantry flag as well, kept Japanese forces from putting together a coordinated assault against the Marines. As time ran out, the Americans retained the hill.

The day ended with a more traditional game of capture the flag with those players that were still around. Overall it was a great day of paintball and once again the American flag flew high and proud over a pile of rocks in San Diego California.

Shoot. Kill. Win.

Thursday, April 10th, 2014

I have been counting the days down until the first day of paintball season. It might sound crazy but it gets my heart racing just thinking about 2000 players getting ready to do battle. Last season the  Ironmen unleashed the DAM on the world of tactical paintball. Backed by the insane firepower and accuracy of the DAM along with the addition of 2 new Tactical Ironmen, the motivational  and strategical specialist The Wolf and South Africa’s heavy weapons artist Bryce Thompson, the Tactical Ironmen were unstoppable. We went undefeated  leading our sides to victory at every major tactical event including Living Legends , Skirmish ION, Michigan Monster Game, Tippman World Challenge, Decay of Nations and Wasaga Beach.
This year the Squad looks equally as strong and we are looking to stay undefeated. This season we have been armed with some great new equipment from DYE, including new high definiton lenses that make help seeing though the darkest of forests a breeze.
Our 2014 season opened at OTP (On Target Paintball) in New Jersey. I picked Bryce up in NYC and we were off to OTP. The field was a tactical players paradise. There were three man made forts that were heavily defended by bunkers and equal amounts of woods. On hand were 500 players, mostly groups of tactical teams. I enjoy these games because the quality of play is usually really high. Tactical teams move and communicate together, they fight like a force, and unless you bring your A game they are going to eat you up, the teams at OTP were no exception. The battles all day were intense and  judging  was exceptional with the local PSP Divisional teams providing highly motivated reffing not affraid to get in there and pull players out despite the amount of paint in the air. The staff at On Target Paintball was top notch the air stations were up and filling to 4500 all day and the game ran great. When the smoke had cleared and stories were told I headed back to the city with a big smile on my face and a bunch of welts and bruises of course.
This season make sure you “#FollowTheShield” not only on the DYE site and instagram but also on the field. We are looking to recruit new Tactical Ironmen and if you join us in some epic battles you might just walk away with a Ironman Shield on your shoulder.
Next stop Castle Conquest, watch the highlight video from last year, here——> Tactical Ironmen – EMR Castle Conquest
Pete Mr.U Utschig Ironmen

Meet Nathan McDonnel of the powerhouse teams NVS and H2O.

Monday, March 24th, 2014

My name is Nathan McDonnell.  I am 32 years old and live in Brisbane, Australia.  I represent DYE PRECISION in two different teams here in good old Aus.

The first team I play for is team nVs.  At the end of the 2013 season, Nick Bancroft, Jake Spencer, John Robba, Ben and Karl Simpson and myself decided a change was needed and we formed team nVs.  We wanted a team that would not only be competitive but feared on the field.  We also wanted to be able to promote the sport off the field.

Our first tournament was at Round 1 of the Australian Super 7s at Action Paintball Games, Sydney.  Our very first match together was a little shaky but we came away with the win and then from that point we started to find our groove.  We only lost two matches over the weekend, one was to Sydney SWAT and the other to STK – STK of course being another DYE sponsored team.  Both these matches were close.  After finishing the prelims we were 7-2 which put us into a playoff for 3rd and 4th against East Side Raw from Brisbane.  After establishing an early lead we were able to run away with a 4-0 win and take 3rd place.  Even though we wanted to win the event, 3rd place to STK and Sydney SWAT (1st and 2nd place respectively) was a good start for us.

During the event we received a lot of positive feedback about our new DM14s and playing gear.  I also enjoyed using the new DM14.  It felt great and shot flawlessly straight out of the box.

The other team I play for is Hard 2 Overcome.  Towards the end of the 2013 season Devon Stutz informed me that they were looking for an extra player for their roster and after introducing me to their captain Craig McIver things started to fall into place.  After playing a race event with the guys at the end of last year I was offered a full time spot on their 2014 roster.  We competed in Round 1 of the Vic 5s on February 22nd and came away with the win.  We will be competing in the Vic Championships on the 22nd and 23rd March.  Unfortunately, I will be unable to attend this Round as I have just become a new Dad!

At every event and training session I’ve also been helping new players and other teams tech their DYE equipment.  The response I get for helping these other players is quite positive.

This year, at my local field Skirmish Samford, I have been running skills and drills sessions for players of all skill levels.  These sessions focus on speed and agility, gun maintenance, general game play and techniques.  I have been getting between 15-20 players regularly in attendance.  In running these sessions, it gives me satisfaction in knowing that I am helping to groom up players for the continued life of our sport in Australia.

See you at the 50, DYE for Life.

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