Archive for Europe

PSP Chicago Friday Giveaway Winner!

Friday, June 27th, 2014

Shoutout to @m1keyboy88 for correctly guessing how many points the Ironmen would score at PSP Chicago! For his excellent detective work, Philip will be receiving a UL Navy i4 w/ Dyetanium Blue Flash lens and a Blue/Grey Hooded Flannel!

Be sure to follow us @DYEPaintball and @DYETactical on instagram and like us on Facebook.com/DYEPaintball andFacebook.com/DYETactical for more contests every week.

Pro Team DNX wins SARPL Event #2!

Thursday, May 29th, 2014

Team DNX had a great showing at Event 2, that was played at Blades & Triggers field in East of Johannesburg.

DNX started the morning in the race to 3 Pro 5man bracket, but were not able to win there 1st match losing 2-3 to Reaper. Then the following games they were able to find their feet and won all prelim games up to the finals.

Finals started late Sunday afternoon. With the South African sun starting to set as winter is making its way into the City of JHB.

DNX played Reaper in the finals and went up 2 points. They then lost a point to Reaper, but with a dirty hang the score sat at 2-0 in DNX’s favor. With 4min on the clock Reaper came back with a win, setting up the last 1.40 min to try to even the score and force over time. The score is 2/1 but DNX came out the gate firing and heated for the WIN smashing up Reaper to seal the WIN 3/1!!!

The team showed great composure and wanted the win. DNX hands down out played all the Pro teams at the event.

SA’s RPL 2013 champions are showing they are in the running to WIN 2014!

 

Hulk wins again!

Thursday, May 22nd, 2014

Almost a month after the first stage of the Championship in France, we headed to the second event in Germany.

The team has preliminary preparation for the tournament, having played in the first stage of the Cup of Ukraine in Lviv. Even then, despite the confidence of the team due to victory in all of our matches, it became clear that the field is very “sticky”.  With huge corridors and low variability in the line of attack, movement on this field was minimal. This view is confirmed in sparring leading up to the tournament in Bitburg , with a strong contender – team “Russian Roulette”. Unfortunately, due to force majeure, both of our American legionnaires missed their flight, and considering the compactness of our team at this stage, only four players can participate in practice.

Americans arrived only the day of the tournament, which significantly affected the quality of their game in the first game day. After spending 15 hours in an aircraft and not knowing the field, it was very hard to count on the high-quality game that we are used to. To confirm our concerns, the first match of the tournament with a Norwegian Drammen Solid ended in a 1-3 loss with 4 penalties.

In the next match, we needed a victory over representatives from Denmark, Ugly Ducklings Odense, otherwise we would not venture out of the bracket! All things considered, the resolute attitude and motivation, did not cease to amaze! Final score 4-2 in our favor and 4 penalties! Another penalty in Saturday’s match against Norwegian Ronholt Blast almost turned the match with an outsider group in lottery. A heavy 2-1 victory sent us to Sunday!

In the Sunday morning game, we met with the Moscow team Force Majeure. Solidifying our lead 3-1 and eliminating all players; we receive another hot gun penalty, giving us another nervous game! 3-2 final victory!

In quarterfinals, we met with the Scorpions from Milan. This team represent 5 countries, originally led by Maximus Lundquist. This match saw long points and traditional penalties, but we take the win 2-1!

In the semifinals, fate brought us to Amsterdam Heat from Holland. In the first stage, we met with the team and won convincingly 4-0. Not everything was so easy this time! After losing residence in the CPL division, the team has the ambition to go back and confirm their skills! Penalty for mashing in overtime is not allowed to pass on the Dutchmen! A well-deserved third place and we are once again in the finals!

Uncertain in their game in the first stage, the Roosters Ulm Germany overcame all of their rivals and reached the finals at home!

The first point of the final game has developed not very well for us. Alex Goldman left on breakout, and after ten seconds we lose Marcelo Margott. After 30 seconds we are down to a 2 on 4. After nearly a seven minute game, we are down to a 1 on 2 of which the 2 players began almost simultaneously running at his bunker. A close call by the judges declared shooting after elimination and they received a 2 for 1 penalty. Next game we started against only three! Hitting one of the contenders in the first 10 seconds of the game and keeping all our players, we have a good chance to win this game for the remaining 3 minutes of playing time. We successfully took advantage, knocking out all rivals with 40 seconds to spare. Given the specifics of the field, it became clear that the fate of the meeting will be decided in overtime, which we spent at a high level, leaving no chance for the opponent and keeping his team’s four players!

This is our second victory in Division 1 SPL. What a great feeling and the chances of getting into the next division at the end of the series!

We express our gratitude to everyone who helps and supports. Special thanks to our permanent partner “Auto radio”, DYE – the best producer of paintball equipment, “Polar Bears” team for help in the pit area, our favorite captain Iaroslav and coach Alexander Pristupov, as well as all of our fans.

See you on the fields!

Dye Precision 20 Year Anniversary DM14

Tuesday, April 22nd, 2014

 IRONMEN XX DM14

 BLUE POLISH XX DM14

GRAPHITE PGA XX DM14

Born in 1994 with one product and an athlete’s vision, DYE Precision, founded by Dave Youngblood, has grown and evolved over the past 20 years into an industry leading company with production, design, development, manufacturing and distribution facilities in 8 countries, on 3 continents.

Though in the beginning it was one man and a mission, DYE quickly evolved into an industry leader because it created products, developed by professionals, that people wanted to use. The best teams in paintball were soon wearing and shooting DYE products because they wanted to win, and they needed the best to make their paintball dreams a reality. The championships came and the product line expanded, but the principles behind the product have, and always will, remain the same.

Through trial and error, and tremendous amounts of work behind the scenes, DYE enlisted mechanical and materials engineers, with guidance from graphic designers, and massive input from casual players to the hardest of the hardcore professionals, to polish our designs over the years, creating the product line we now stand behind. Our global headquarters in San Diego connects all these different creative assets with cutting edge technologies creating a refined style, resulting in superior product for players of all levels.

Excellence is in our DNA, we strove at every turn during our 20-year history to inject Dye’s products with a style and functionality that makes our products game changers; we want them to be both workhorses and works of art. From the very beginning, the idea behind DYE was to make extraordinary products through extraordinary effort, in order to create usable tools that transcend appearances, because ultimately it’s about what works in the real world. Our products are created to magnify the on-field experience, to make pure and potent paintball experiences possible.

Dye has brought its creative might to bear to solve many problems facing players during its evolution so our customers can have the best experience possible out on the field. We’re proud our full line of products has been used by every type of paintball player all over the world, from first day recreational walk-ons, tactical fanatics, to dominant World Champions.

Today, the Matrix line of Markers is the pinnacle of performance and the XX Anniversary Dm14 is resetting that standard.

 

The longest running franchise in pro paintball, the L.A. Ironmen, sets their own high standards on the field and depends on the highest level equipment to take their game to the next level.  The Ironmen XX DM14 fulfills that need. “The Ironmen DM14 is the Ferrari of paintball guns. I couldn’t ask for a better shooting, better looking, or easier to maintain paintball gun. It has everything we need to bring home another championship title.” ~Marcello Margott

 

 

 

 

SoCal Ghosts take Mt. Suribachi!

Friday, April 11th, 2014

In February, 1945, the United States landed on the small island of Iwo Jima. The island was part of the Japanese home islands and the Japanese forces that were defending it were prepared to protect it to the last man. Dominating the pork chop shaped island was Mount Suribachi located at the small southern tip of the relatively flat island. The Japanese were heavily dug in on Suribachi and had dug tunnels throughout the mountain.  The Americans assaulting Suribachi would take heavy casualties but eventually the Marines would raise the American flag at its summit on February 23rd, an event which was captured by combat photographer Joe Rosenthal and would come to symbolize America’s war effort.

On September 23, 2013 at Velocity Paintball Park in San Diego, Southern California paintball players came out to play on the 69th anniversary of that famous event.  This was to be no re-enactment though, this time the Americans could be thrown off the hill and the flag might never go up. The weather for the event was perfect with clear skies and temperatures in the 70s. While there would be a Japanese side and an American side, the teams would be further divided. The Americans were split between the U.S. Infantry, who started on the West side of the field, and the U.S. Marine Corps who would start on the East side of the field. The Japanese were split into the standard Japanese Infantry who started in the North side of mid field below the mountain and the Imperial Japanese Infantry who started on the south side of the mid field on top of the hill.

Each faction received an armband which had their faction’s flag on it.  The U.S. Infantry would have the American flag, the Marines their Marine Corps Flag, the regular Japanese Infantry would have the red “meatball” flag and the Imperial Japanese infantry would have the Rising Sun Japanese Battle Flag. The Generals for each faction carried a 3’ x 5’ flag on a large pole and had to have these flags on them while they were on the field. Each faction would be allowed to respawn in the same location as where they started which would lead to some interesting incidents.

The Tactical Ironmen from Dye and the SoCal Ghosts found themselves on the same team but on opposite ends of the field. The SoCal Ghosts also brought out their two PUG Tanks and assigned one to each side. In addition the Juggernaut, a player in special armor who carried two markers tied together surrounded by three rocket launchers, also roamed the field. The tanks could be taken out by two grenade or LAW rocket hits within a minute of each other while the Juggernaut could be taken out by one grenade, one LAW or a paintball hit to a very small section of his lower back, the only place on his person that was without armor.

At the sound of the horn the teams took off for their objectives. There were props on the field like maps, radio codes, and radio boxes to collect. The Marine’s had to get the Marine Corps hymn and sing it for a referee. The Japanese though, in running down the hill, thinned out their defenses on the top of the hill.  As the overall objective was to capture the hill, this gave the U.S. teams a golden opportunity. They pressed the hill hard and quickly overran the scattered Japanese defenders capturing the top of the hill before the window opened to allow the tanks and Juggernaut onto the field.

The game was reset and restarted with the Japanese now staying a bit closer to the hill.  The Japanese infantry at the bottom of the hill found themselves quickly in a dangerous position. On one side, the American Infantry was pressing hard and already captured their General’s flag. The American General could be seen on the field with the American Flag in one hand and the Japanese “meatball” flag in the other.  On the other side of the Japanese Infantry were the American Marines.  The Marines were also quickly surging into the Japanese position.  Before long, the last Japanese player was eliminated from the field.  However, the Marines and U.S. Infantry didn’t realize that the players they were seeing facing them were on the same team.  For a brief moment, American Infantry and U.S. Marines were trading paint but after a few moments the mistake was realized and both units turned to the South and began assaulting Mt. Suribachi.

The Japanese seemed to be ill equipped to deal with the American armor allowing it to cause a considerable amount of damage while the U.S. forces caused the Japanese tank scooting and dodging barrage after barrage of American rockets. The second game took much longer but again, the American forces carried the day and raised the flag again on top of the hill.

After a quick break for lunch both sides traded places. The American infantry now started at the bottom of the hill in the middle of the field and the Marines started on the top of the hill. All props were once again in play and at the sound of the horn the U.S. forces pressed hard with help of their tank. The Japanese infantry general lead a Banzai charge against the U.S. tank and quickly fell, leaving his flag behind right on the props in that area. The American tank called for his infantry to come forward but by that time the woods behind him were full of Japanese infantry laying thick suppressive fire keeping the American infantry in their bunkers just yards from their props. While the flag was retrieved the props remained.

On top of the hill the Marine’s held their ground and used the dominating terrain to keep the Japanese attackers at bay.  Meanwhile, the American Infantry below recovered from the Japanese assault and, after capturing the Imperial Japanese infantry flag as well, kept Japanese forces from putting together a coordinated assault against the Marines. As time ran out, the Americans retained the hill.

The day ended with a more traditional game of capture the flag with those players that were still around. Overall it was a great day of paintball and once again the American flag flew high and proud over a pile of rocks in San Diego California.

« Older Entries