Posts Tagged dam

Dye Precision 20 Year Anniversary DM14

Tuesday, April 22nd, 2014

 IRONMEN XX DM14

 BLUE POLISH XX DM14

GRAPHITE PGA XX DM14

Born in 1994 with one product and an athlete’s vision, DYE Precision, founded by Dave Youngblood, has grown and evolved over the past 20 years into an industry leading company with production, design, development, manufacturing and distribution facilities in 8 countries, on 3 continents.

Though in the beginning it was one man and a mission, DYE quickly evolved into an industry leader because it created products, developed by professionals, that people wanted to use. The best teams in paintball were soon wearing and shooting DYE products because they wanted to win, and they needed the best to make their paintball dreams a reality. The championships came and the product line expanded, but the principles behind the product have, and always will, remain the same.

Through trial and error, and tremendous amounts of work behind the scenes, DYE enlisted mechanical and materials engineers, with guidance from graphic designers, and massive input from casual players to the hardest of the hardcore professionals, to polish our designs over the years, creating the product line we now stand behind. Our global headquarters in San Diego connects all these different creative assets with cutting edge technologies creating a refined style, resulting in superior product for players of all levels.

Excellence is in our DNA, we strove at every turn during our 20-year history to inject Dye’s products with a style and functionality that makes our products game changers; we want them to be both workhorses and works of art. From the very beginning, the idea behind DYE was to make extraordinary products through extraordinary effort, in order to create usable tools that transcend appearances, because ultimately it’s about what works in the real world. Our products are created to magnify the on-field experience, to make pure and potent paintball experiences possible.

Dye has brought its creative might to bear to solve many problems facing players during its evolution so our customers can have the best experience possible out on the field. We’re proud our full line of products has been used by every type of paintball player all over the world, from first day recreational walk-ons, tactical fanatics, to dominant World Champions.

Today, the Matrix line of Markers is the pinnacle of performance and the XX Anniversary Dm14 is resetting that standard.

 

The longest running franchise in pro paintball, the L.A. Ironmen, sets their own high standards on the field and depends on the highest level equipment to take their game to the next level.  The Ironmen XX DM14 fulfills that need. “The Ironmen DM14 is the Ferrari of paintball guns. I couldn’t ask for a better shooting, better looking, or easier to maintain paintball gun. It has everything we need to bring home another championship title.” ~Marcello Margott

 

 

 

 

Wolf and Aztek take on Fight for Asylum 3!

Tuesday, April 15th, 2014

This past weekend I headed to the Fight for Asylum 3 game at the World Famous PRZ Field in Ontario Canada.  This massive facility is an abandoned hospital with several buildings and outdoor battle area, and challenges even the most experienced players! This annual even brought 700 of the most intense paint ballers from all over North America and did not disappoint!  The Generals were Don Walsh of Team ODST and Josh “Orange” Saumure of Citrus Connection, both experienced leaders sent their fighters into some of the most fun they’ll ever have!  I had to crawl through windows, fight it out in stair wells, and clear room by room to find cell phones and flash drives to accomplish missions, its was such a blast I felt sorry for those who could not make it, The DYE Booth was a place to meet and greet players, and along with DYE Player Patrick AZTEK Boulanger, we had a great day of Action.  The game takes place over 2 days including a night game. Come back to http://www.dyetactical.com for updates on future games, and join me next time for the Most Intense Close Quarters Battle you can endure!   Visit PRZ PAINTBALL for field information, and go to thewolfsden on YouTube for the Action video soon!

 

SoCal Ghosts take Mt. Suribachi!

Friday, April 11th, 2014

In February, 1945, the United States landed on the small island of Iwo Jima. The island was part of the Japanese home islands and the Japanese forces that were defending it were prepared to protect it to the last man. Dominating the pork chop shaped island was Mount Suribachi located at the small southern tip of the relatively flat island. The Japanese were heavily dug in on Suribachi and had dug tunnels throughout the mountain.  The Americans assaulting Suribachi would take heavy casualties but eventually the Marines would raise the American flag at its summit on February 23rd, an event which was captured by combat photographer Joe Rosenthal and would come to symbolize America’s war effort.

On September 23, 2013 at Velocity Paintball Park in San Diego, Southern California paintball players came out to play on the 69th anniversary of that famous event.  This was to be no re-enactment though, this time the Americans could be thrown off the hill and the flag might never go up. The weather for the event was perfect with clear skies and temperatures in the 70s. While there would be a Japanese side and an American side, the teams would be further divided. The Americans were split between the U.S. Infantry, who started on the West side of the field, and the U.S. Marine Corps who would start on the East side of the field. The Japanese were split into the standard Japanese Infantry who started in the North side of mid field below the mountain and the Imperial Japanese Infantry who started on the south side of the mid field on top of the hill.

Each faction received an armband which had their faction’s flag on it.  The U.S. Infantry would have the American flag, the Marines their Marine Corps Flag, the regular Japanese Infantry would have the red “meatball” flag and the Imperial Japanese infantry would have the Rising Sun Japanese Battle Flag. The Generals for each faction carried a 3’ x 5’ flag on a large pole and had to have these flags on them while they were on the field. Each faction would be allowed to respawn in the same location as where they started which would lead to some interesting incidents.

The Tactical Ironmen from Dye and the SoCal Ghosts found themselves on the same team but on opposite ends of the field. The SoCal Ghosts also brought out their two PUG Tanks and assigned one to each side. In addition the Juggernaut, a player in special armor who carried two markers tied together surrounded by three rocket launchers, also roamed the field. The tanks could be taken out by two grenade or LAW rocket hits within a minute of each other while the Juggernaut could be taken out by one grenade, one LAW or a paintball hit to a very small section of his lower back, the only place on his person that was without armor.

At the sound of the horn the teams took off for their objectives. There were props on the field like maps, radio codes, and radio boxes to collect. The Marine’s had to get the Marine Corps hymn and sing it for a referee. The Japanese though, in running down the hill, thinned out their defenses on the top of the hill.  As the overall objective was to capture the hill, this gave the U.S. teams a golden opportunity. They pressed the hill hard and quickly overran the scattered Japanese defenders capturing the top of the hill before the window opened to allow the tanks and Juggernaut onto the field.

The game was reset and restarted with the Japanese now staying a bit closer to the hill.  The Japanese infantry at the bottom of the hill found themselves quickly in a dangerous position. On one side, the American Infantry was pressing hard and already captured their General’s flag. The American General could be seen on the field with the American Flag in one hand and the Japanese “meatball” flag in the other.  On the other side of the Japanese Infantry were the American Marines.  The Marines were also quickly surging into the Japanese position.  Before long, the last Japanese player was eliminated from the field.  However, the Marines and U.S. Infantry didn’t realize that the players they were seeing facing them were on the same team.  For a brief moment, American Infantry and U.S. Marines were trading paint but after a few moments the mistake was realized and both units turned to the South and began assaulting Mt. Suribachi.

The Japanese seemed to be ill equipped to deal with the American armor allowing it to cause a considerable amount of damage while the U.S. forces caused the Japanese tank scooting and dodging barrage after barrage of American rockets. The second game took much longer but again, the American forces carried the day and raised the flag again on top of the hill.

After a quick break for lunch both sides traded places. The American infantry now started at the bottom of the hill in the middle of the field and the Marines started on the top of the hill. All props were once again in play and at the sound of the horn the U.S. forces pressed hard with help of their tank. The Japanese infantry general lead a Banzai charge against the U.S. tank and quickly fell, leaving his flag behind right on the props in that area. The American tank called for his infantry to come forward but by that time the woods behind him were full of Japanese infantry laying thick suppressive fire keeping the American infantry in their bunkers just yards from their props. While the flag was retrieved the props remained.

On top of the hill the Marine’s held their ground and used the dominating terrain to keep the Japanese attackers at bay.  Meanwhile, the American Infantry below recovered from the Japanese assault and, after capturing the Imperial Japanese infantry flag as well, kept Japanese forces from putting together a coordinated assault against the Marines. As time ran out, the Americans retained the hill.

The day ended with a more traditional game of capture the flag with those players that were still around. Overall it was a great day of paintball and once again the American flag flew high and proud over a pile of rocks in San Diego California.

Shoot. Kill. Win.

Thursday, April 10th, 2014

I have been counting the days down until the first day of paintball season. It might sound crazy but it gets my heart racing just thinking about 2000 players getting ready to do battle. Last season the  Ironmen unleashed the DAM on the world of tactical paintball. Backed by the insane firepower and accuracy of the DAM along with the addition of 2 new Tactical Ironmen, the motivational  and strategical specialist The Wolf and South Africa’s heavy weapons artist Bryce Thompson, the Tactical Ironmen were unstoppable. We went undefeated  leading our sides to victory at every major tactical event including Living Legends , Skirmish ION, Michigan Monster Game, Tippman World Challenge, Decay of Nations and Wasaga Beach.
This year the Squad looks equally as strong and we are looking to stay undefeated. This season we have been armed with some great new equipment from DYE, including new high definiton lenses that make help seeing though the darkest of forests a breeze.
Our 2014 season opened at OTP (On Target Paintball) in New Jersey. I picked Bryce up in NYC and we were off to OTP. The field was a tactical players paradise. There were three man made forts that were heavily defended by bunkers and equal amounts of woods. On hand were 500 players, mostly groups of tactical teams. I enjoy these games because the quality of play is usually really high. Tactical teams move and communicate together, they fight like a force, and unless you bring your A game they are going to eat you up, the teams at OTP were no exception. The battles all day were intense and  judging  was exceptional with the local PSP Divisional teams providing highly motivated reffing not affraid to get in there and pull players out despite the amount of paint in the air. The staff at On Target Paintball was top notch the air stations were up and filling to 4500 all day and the game ran great. When the smoke had cleared and stories were told I headed back to the city with a big smile on my face and a bunch of welts and bruises of course.
This season make sure you “#FollowTheShield” not only on the DYE site and instagram but also on the field. We are looking to recruit new Tactical Ironmen and if you join us in some epic battles you might just walk away with a Ironman Shield on your shoulder.
Next stop Castle Conquest, watch the highlight video from last year, here——> Tactical Ironmen – EMR Castle Conquest
Pete Mr.U Utschig Ironmen

WAIAKILL – DYE TACTICAL TAKES OVER UWL ECUADOR

Wednesday, March 12th, 2014

It’s endless summer here in Ecuador and our paintball season never ends. WAIAKILL – DyeTactical began 2014 training hard and focused on local and international UWL (Ultimate Woodsball League) tournaments, among other events we will attend this year.
We started getting our new 2014 gear in as soon as possible to adjust rapidly to the change. Less weight, smaller size, improved accuracy and air efficiency on our new DM14′s, allowed us to maximize performance and carry more paint in our vests (as UWL has no limit on the amount of paintballs you can bring into the field). Additionally, the macro line was removed from the new DM design, which meant less tangling up with branches and bushes, just as the DAM, which we were already used to since its release last year.
The tournament took place in “Cerro del Muerto” in the town of Playas, Ecuador on the 15 and 16 of February. Besides the tough opponents and intense games, the biggest challenges of this amazing field were the extreme weather conditions. Temperature ranging between 90 to 95F (32-34C), lots of mud, intense sun and humidity to the roof, made it difficult enough just to be there with no gear on. Thanks to the support of our DYE distributor, Luis Neira, we got ahold of enough Dye  Pop-up Tents to manage the weather and stay fresh and focused for the games. DYE tech support on site was another of the keys to success.

WAIAKILL – DyeTactical went in the tournament with 3 teams (15 players   on each team, 10 on court and 5 replacements).
Each team had 4 games played randomly among all competitors. The two most successful teams went to finals.
WAIAKILL ALPHA won all its games and got a solid 4 – 0 to go into finals. Meanwhile WAIAKILL BRAVO met ALPHA on its third game and got its first loss. In the final match WAIAKILL ALPHA met again with Team Dragones, who barely made it into second place in an extremely close match (4 point difference) with  BRAVO, who was favorite to play finals but got in third place.
The final game was not an easy one, mostly because of the exhaustion and tension. Scouts from the two opossing teams went for different  flags on the initial run, making it a tie in the first minutes of the match. WAIAKILL ALPHA’S aggressiveness got ahold of the lost flag before the first 10-minute brake and retained it through the entire game. The hooch was found during the second break, adding up more points to the overal score. With both flags and the hooch in our hands, our game was mathematically unreachable. We knew we could go all in for their home flag after the second break and pushed hard to try to end the game early. Dragones defended well and prevented us to advance to their home base flag. After 30 minutes of intense physical effort the game was over and we had won UWL Ecuador first chapter. WAIAKILL BRAVO came in third place, getting WAIAKILL – DyeTactical two places in the podium.
We are now training hard for the second chapter that will take place in Quito, Ecuador, May 3-4. We will try to keep on adding points on UWL’s local and international ranking.
We’ll keep you posted on the advances of UWL and other events.
For pics and vids of this and other tournaments and events follow us @waiakill in Instagram, Tweeter, Facebook and YouTube.
Come meet and share with us at the DYE Store in Living Legends 7, May 16-18.
Keep on balling!!

Derrick Moncayo McGuiness
UWL Tag #30

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