Tuesday, May 6th, 2014
Tuesday, May 6th, 2014
Monday, April 28th, 2014
After 3 awesome days of catching up with over 160 paintballers from around the country and scaling the brutal terrain of Widow Woods many times over, my bed has never felt so good.
What an epic weekend it was! Thanks to Bjorn and Ollie from the Auckland Paintball Club for such awesome games. Great effort and many hours of hard work and planning well spent. The atmosphere was incredible and the company was amazing. It was so great to see so many different people from Kaitaia to Queenstown come together and get along so well due to one common interest, Paintball!!!! Its great having so many like-minded people all there to enjoy a great event and have a great time doing what we all love!!!
Paintball is what makes many of us tick. Large events like these really show the popularity of the sport in New Zealand. This is what will really help it grow here and put us on an international level. The event has grown rapidly since 2012 and can only get bigger. The support from so many people was top notch this year meaning much better facilities were available with even bigger plans for next year.
We painted the forest pink and green!
Day 1 was a team-based day; your 3 teams comprised of 3 squads all battling out to be the winner of the day. The day itself was broke into 2×2 hour blocks. It was fought over some tough terrain but was fierce and adrenalin filled battles all the way. Many teams went toe to toe over objectives and the two most fought after objectives were the ‘BARREL’ and attacking Team MSW. The ‘BARREL’ objective started at the base of hill in amongst the middle of the speed ball field and had to be taken to Widows Peak which took the yellow team an hour to claim off the red team and fight them and the MSW team to get to the very top. The attack on Team MSW was also a tough fight where each team had to climb through trip wire, dense bush and plenty of fire from this experience team who had a base below Widows peak and plenty of paint and fire power to keep team away, not only that Team MSW would hide in the bushes and wait for unsuspecting team to walk past and be surprised with some well-earned knife kills!!! It was a great spin on last years game day and having over 140 people scattered throughout the field was awesome to see.
Day 2 comprised of two large teams Green Team and Blue Team battling out with Ollie’s gadgets. Starting at opposite ends both teams ran out as the horn went to gain field advantage! On top of that there was a ton of team based missions to be completed on the day. Such as lining up the laser system to set off the air strike , take out the ‘tank’ with a bazooka , escorting the tank through the middle of the field , holding down electronic boxes to gain points also keeping a close eye on enemy air drops of players behind you and lastly a 5 man speedball game while we are in the field fighting it out. This game day went on for 5 hours straight and was good hard fight with both teams doing their best to come out on top.
Overall it was a great success and had many satisfied and hungry players for the next Armageddon. Once again Armageddon as an event has grown from strength to strength and continues to attract players from all over NZ, and will continue to create new game days, create new props for games and find new ways to create a greater experience for players every year.
We have to again thank Dye for their prizes they provided once again, it made the players day receiving them, and for your guy’s ongoing support of paintball in NZ. Your support helps draws players attention that companies like yourself would be happy to jump on board and support local events even as far away as New Zealand. The last thank you goes to my man Devon, for all your help man its awesome.
Tuesday, April 22nd, 2014
Born in 1994 with one product and an athlete’s vision, DYE Precision, founded by Dave Youngblood, has grown and evolved over the past 20 years into an industry leading company with production, design, development, manufacturing and distribution facilities in 8 countries, on 3 continents.
Though in the beginning it was one man and a mission, DYE quickly evolved into an industry leader because it created products, developed by professionals, that people wanted to use. The best teams in paintball were soon wearing and shooting DYE products because they wanted to win, and they needed the best to make their paintball dreams a reality. The championships came and the product line expanded, but the principles behind the product have, and always will, remain the same.
Through trial and error, and tremendous amounts of work behind the scenes, DYE enlisted mechanical and materials engineers, with guidance from graphic designers, and massive input from casual players to the hardest of the hardcore professionals, to polish our designs over the years, creating the product line we now stand behind. Our global headquarters in San Diego connects all these different creative assets with cutting edge technologies creating a refined style, resulting in superior product for players of all levels.
Excellence is in our DNA, we strove at every turn during our 20-year history to inject Dye’s products with a style and functionality that makes our products game changers; we want them to be both workhorses and works of art. From the very beginning, the idea behind DYE was to make extraordinary products through extraordinary effort, in order to create usable tools that transcend appearances, because ultimately it’s about what works in the real world. Our products are created to magnify the on-field experience, to make pure and potent paintball experiences possible.
Dye has brought its creative might to bear to solve many problems facing players during its evolution so our customers can have the best experience possible out on the field. We’re proud our full line of products has been used by every type of paintball player all over the world, from first day recreational walk-ons, tactical fanatics, to dominant World Champions.
Today, the Matrix line of Markers is the pinnacle of performance and the XX Anniversary Dm14 is resetting that standard.
The longest running franchise in pro paintball, the L.A. Ironmen, sets their own high standards on the field and depends on the highest level equipment to take their game to the next level. The Ironmen XX DM14 fulfills that need. “The Ironmen DM14 is the Ferrari of paintball guns. I couldn’t ask for a better shooting, better looking, or easier to maintain paintball gun. It has everything we need to bring home another championship title.” ~Marcello Margott
Tuesday, April 15th, 2014
This past weekend I headed to the Fight for Asylum 3 game at the World Famous PRZ Field in Ontario Canada. This massive facility is an abandoned hospital with several buildings and outdoor battle area, and challenges even the most experienced players! This annual even brought 700 of the most intense paint ballers from all over North America and did not disappoint! The Generals were Don Walsh of Team ODST and Josh “Orange” Saumure of Citrus Connection, both experienced leaders sent their fighters into some of the most fun they’ll ever have! I had to crawl through windows, fight it out in stair wells, and clear room by room to find cell phones and flash drives to accomplish missions, its was such a blast I felt sorry for those who could not make it, The DYE Booth was a place to meet and greet players, and along with DYE Player Patrick AZTEK Boulanger, we had a great day of Action. The game takes place over 2 days including a night game. Come back to http://www.dyetactical.com for updates on future games, and join me next time for the Most Intense Close Quarters Battle you can endure! Visit PRZ PAINTBALL for field information, and go to thewolfsden on YouTube for the Action video soon!
Friday, April 11th, 2014
In February, 1945, the United States landed on the small island of Iwo Jima. The island was part of the Japanese home islands and the Japanese forces that were defending it were prepared to protect it to the last man. Dominating the pork chop shaped island was Mount Suribachi located at the small southern tip of the relatively flat island. The Japanese were heavily dug in on Suribachi and had dug tunnels throughout the mountain. The Americans assaulting Suribachi would take heavy casualties but eventually the Marines would raise the American flag at its summit on February 23rd, an event which was captured by combat photographer Joe Rosenthal and would come to symbolize America’s war effort.
On September 23, 2013 at Velocity Paintball Park in San Diego, Southern California paintball players came out to play on the 69th anniversary of that famous event. This was to be no re-enactment though, this time the Americans could be thrown off the hill and the flag might never go up. The weather for the event was perfect with clear skies and temperatures in the 70s. While there would be a Japanese side and an American side, the teams would be further divided. The Americans were split between the U.S. Infantry, who started on the West side of the field, and the U.S. Marine Corps who would start on the East side of the field. The Japanese were split into the standard Japanese Infantry who started in the North side of mid field below the mountain and the Imperial Japanese Infantry who started on the south side of the mid field on top of the hill.
Each faction received an armband which had their faction’s flag on it. The U.S. Infantry would have the American flag, the Marines their Marine Corps Flag, the regular Japanese Infantry would have the red “meatball” flag and the Imperial Japanese infantry would have the Rising Sun Japanese Battle Flag. The Generals for each faction carried a 3’ x 5’ flag on a large pole and had to have these flags on them while they were on the field. Each faction would be allowed to respawn in the same location as where they started which would lead to some interesting incidents.
The Tactical Ironmen from Dye and the SoCal Ghosts found themselves on the same team but on opposite ends of the field. The SoCal Ghosts also brought out their two PUG Tanks and assigned one to each side. In addition the Juggernaut, a player in special armor who carried two markers tied together surrounded by three rocket launchers, also roamed the field. The tanks could be taken out by two grenade or LAW rocket hits within a minute of each other while the Juggernaut could be taken out by one grenade, one LAW or a paintball hit to a very small section of his lower back, the only place on his person that was without armor.
At the sound of the horn the teams took off for their objectives. There were props on the field like maps, radio codes, and radio boxes to collect. The Marine’s had to get the Marine Corps hymn and sing it for a referee. The Japanese though, in running down the hill, thinned out their defenses on the top of the hill. As the overall objective was to capture the hill, this gave the U.S. teams a golden opportunity. They pressed the hill hard and quickly overran the scattered Japanese defenders capturing the top of the hill before the window opened to allow the tanks and Juggernaut onto the field.
The game was reset and restarted with the Japanese now staying a bit closer to the hill. The Japanese infantry at the bottom of the hill found themselves quickly in a dangerous position. On one side, the American Infantry was pressing hard and already captured their General’s flag. The American General could be seen on the field with the American Flag in one hand and the Japanese “meatball” flag in the other. On the other side of the Japanese Infantry were the American Marines. The Marines were also quickly surging into the Japanese position. Before long, the last Japanese player was eliminated from the field. However, the Marines and U.S. Infantry didn’t realize that the players they were seeing facing them were on the same team. For a brief moment, American Infantry and U.S. Marines were trading paint but after a few moments the mistake was realized and both units turned to the South and began assaulting Mt. Suribachi.
The Japanese seemed to be ill equipped to deal with the American armor allowing it to cause a considerable amount of damage while the U.S. forces caused the Japanese tank scooting and dodging barrage after barrage of American rockets. The second game took much longer but again, the American forces carried the day and raised the flag again on top of the hill.
After a quick break for lunch both sides traded places. The American infantry now started at the bottom of the hill in the middle of the field and the Marines started on the top of the hill. All props were once again in play and at the sound of the horn the U.S. forces pressed hard with help of their tank. The Japanese infantry general lead a Banzai charge against the U.S. tank and quickly fell, leaving his flag behind right on the props in that area. The American tank called for his infantry to come forward but by that time the woods behind him were full of Japanese infantry laying thick suppressive fire keeping the American infantry in their bunkers just yards from their props. While the flag was retrieved the props remained.
On top of the hill the Marine’s held their ground and used the dominating terrain to keep the Japanese attackers at bay. Meanwhile, the American Infantry below recovered from the Japanese assault and, after capturing the Imperial Japanese infantry flag as well, kept Japanese forces from putting together a coordinated assault against the Marines. As time ran out, the Americans retained the hill.
The day ended with a more traditional game of capture the flag with those players that were still around. Overall it was a great day of paintball and once again the American flag flew high and proud over a pile of rocks in San Diego California.