Posts Tagged dm14

Aisawan takes 1st at PALS Thailand!

Wednesday, April 16th, 2014

We, AISAWAN Team, joined PALS THAILAND tournament 2014. We are expecting a high achievement since we got only 2nd place and 4th place in the last two times before. Those experiences pushed us to work harder, spent more time practicing and planning strategy.

Also we got 4 championships from another tournament previously, therefore it quite encouraged our teammates to do the best for PALS tournament this year.

First round, did not go well, but it wasn’t too late. We adjusted our strategy and made improvements. It was rewarded in the next round, on and on, until finally we made it. Championship was our achievement as expected for all of our hard work!

This made our 5th championship of this year. We are looking forward and won’t stop for another chance to complete for Aisawan’s legend and glory!

Thank you to ‘Dye’, for our great equipment support all along.

POP

AISAWAN PAINTBALL TEAM  https://www.facebook.com/aisawanpaintball

APG https://www.facebook.com/aipaintball

Wolf and Aztek take on Fight for Asylum 3!

Tuesday, April 15th, 2014

This past weekend I headed to the Fight for Asylum 3 game at the World Famous PRZ Field in Ontario Canada.  This massive facility is an abandoned hospital with several buildings and outdoor battle area, and challenges even the most experienced players! This annual even brought 700 of the most intense paint ballers from all over North America and did not disappoint!  The Generals were Don Walsh of Team ODST and Josh “Orange” Saumure of Citrus Connection, both experienced leaders sent their fighters into some of the most fun they’ll ever have!  I had to crawl through windows, fight it out in stair wells, and clear room by room to find cell phones and flash drives to accomplish missions, its was such a blast I felt sorry for those who could not make it, The DYE Booth was a place to meet and greet players, and along with DYE Player Patrick AZTEK Boulanger, we had a great day of Action.  The game takes place over 2 days including a night game. Come back to http://www.dyetactical.com for updates on future games, and join me next time for the Most Intense Close Quarters Battle you can endure!   Visit PRZ PAINTBALL for field information, and go to thewolfsden on YouTube for the Action video soon!

 

Dynamix back on the podium!

Monday, April 14th, 2014

The boys from South Africa are back on the podium! After a dominating season in 2013, winning both the SARPL series and World Cup Asia, the team showed that they’re not slowing down and are as focused as ever. Proving so by winning the annual Sweetspot event hosted by

Blades and Triggers. Craig Marley from Dynamix gave us a rundown of how the event went for them:

Sweetspot 2014 was hosted at the Blades and Triggers paintball range in Boksburg.  It ran both 3 man and 5 man formats with two divisions for each, open and elite.  Dynamix entered in the elite division in both formats despite normally sticking to the 5-man format.

The 3 man was a lot of fun, the guys just got to go out and enjoy a day of “not so” serious paintball.  At the end of the day the two DNX teams entered placed 1st and 3rd. The 3-man was well run and we enjoyed the opportunity to play on Blades and Triggers turf field.

Sunday brought about the 5 man elite and the turnout didn’t disappoint, with 7 teams showing up to play.  The field layout was a tricky one to gauge but despite dropping two games in the prelim rounds, coming into the knockout rounds the team had warmed up to the challenge.  In the finals we came up against fellow BNT team Apocalypse (who also hadn’t dropped a game throughout the day). DNX managed to win the final 1-0, leaving Blades and Triggers with 3 teams on the podium.

A huge thanks to Blades and Triggers for the great prizes that they sponsored and the fantastic event they hosted. Thank you to Dye for the great gear we have the privilege of wearing. DM14 for the win!

STK overcome their Achilles heel in Thailand

Friday, April 11th, 2014

I’m flying home from the first round of the PALS in Bangkok, Thailand. We finished third. This is has been our best showing in Thailand, with it typically being our Achilles heel. Despite this, it feels like a very disappointing 3rd place. In previous years, I’d felt grateful to just make it to the top 4. I don’t think I’d felt like we were playing good enough to win before. But this time we were and it just slipped away in one, hot, overtime point in the semi finals.

The prelims are tense at PALS with none of the teams being a walkover. The majority of our games were close with us winning 4 games and losing 2 to Xtioneers and Raskal. The same Raskal that was on the precipice of winning WCA showed up to play, and the 3 games we had against them throughout the tournament were definitely our most grueling.

Quarterfinals consisted of two games, with us facing off against Demonic and Raskal. We were able to smarten up our game plan from a definitive loss to Raskal in the prelims and come away with 2-quarter final wins, leaving us to face off against Asiawan in the semifinal.

We got penalties early in the match against Asiawan and quickly went down 0-2. Back at full strength, we were able to make a comeback and tie the game up at 2-2 and take the game into and overtime point. In this critical point, Rambo took a ball that bounced of another bunker early on, quickly followed by Farran and and Devon getting shot. This left Trav and I in a 2 vs. 5 against an Asiawan that smelt blood. We were able to slow them down for a few minutes but were eventually picked off, advancing Asiawan to the finals, which they won. This left us to verse Raskal again in the playoffs for 3rd and 4th.

It was a slow and technical match against Raskal again with communication and hiding being the key at the beginning of the points against their strong back gunners. We went up 2 points, and then they came back 2 points to tie the match with just under two minutes on the clock. We went into the next point knowing it would be the decisive point. Rambo was able to dink their dorito player on the hopper and draw a penalty, blowing out their dorito side. So Farran and I advanced down that side and we won the point with 5 seconds left on the clock, awarding us the 3rd place.

The infrastructure at the field was excellent and the event organizers were very helpful and accommodating having us over for our 5th Thailand event.

I’m glad we had Dye Ultralight gear as on Friday we played in 45 degrees and high humidity. Our DM14s were on point as usual and anything we needed, Dye was there to support us.

We’d also really like to thank Michelle who coached us all weekend and did a great job, as well as Milad, Preecher, Dennis, Amber and anyone else who helped us out in the pits!

We’d also like to shout out to our home field that some of us have played at for close to 10 years now — WASP Paintball in Perth, and our paintball parents, Brad and Christine.

- Dan Woods

STK Australia - https://www.facebook.com/STKAustralia

WASP Paintball - https://www.facebook.com/wasppaintball

Scary Mary for the photos -  https://www.facebook.com/pages/Scary-Mary-Paintball-and-other-Sports-Photography/129935233753937

SoCal Ghosts take Mt. Suribachi!

Friday, April 11th, 2014

In February, 1945, the United States landed on the small island of Iwo Jima. The island was part of the Japanese home islands and the Japanese forces that were defending it were prepared to protect it to the last man. Dominating the pork chop shaped island was Mount Suribachi located at the small southern tip of the relatively flat island. The Japanese were heavily dug in on Suribachi and had dug tunnels throughout the mountain.  The Americans assaulting Suribachi would take heavy casualties but eventually the Marines would raise the American flag at its summit on February 23rd, an event which was captured by combat photographer Joe Rosenthal and would come to symbolize America’s war effort.

On September 23, 2013 at Velocity Paintball Park in San Diego, Southern California paintball players came out to play on the 69th anniversary of that famous event.  This was to be no re-enactment though, this time the Americans could be thrown off the hill and the flag might never go up. The weather for the event was perfect with clear skies and temperatures in the 70s. While there would be a Japanese side and an American side, the teams would be further divided. The Americans were split between the U.S. Infantry, who started on the West side of the field, and the U.S. Marine Corps who would start on the East side of the field. The Japanese were split into the standard Japanese Infantry who started in the North side of mid field below the mountain and the Imperial Japanese Infantry who started on the south side of the mid field on top of the hill.

Each faction received an armband which had their faction’s flag on it.  The U.S. Infantry would have the American flag, the Marines their Marine Corps Flag, the regular Japanese Infantry would have the red “meatball” flag and the Imperial Japanese infantry would have the Rising Sun Japanese Battle Flag. The Generals for each faction carried a 3’ x 5’ flag on a large pole and had to have these flags on them while they were on the field. Each faction would be allowed to respawn in the same location as where they started which would lead to some interesting incidents.

The Tactical Ironmen from Dye and the SoCal Ghosts found themselves on the same team but on opposite ends of the field. The SoCal Ghosts also brought out their two PUG Tanks and assigned one to each side. In addition the Juggernaut, a player in special armor who carried two markers tied together surrounded by three rocket launchers, also roamed the field. The tanks could be taken out by two grenade or LAW rocket hits within a minute of each other while the Juggernaut could be taken out by one grenade, one LAW or a paintball hit to a very small section of his lower back, the only place on his person that was without armor.

At the sound of the horn the teams took off for their objectives. There were props on the field like maps, radio codes, and radio boxes to collect. The Marine’s had to get the Marine Corps hymn and sing it for a referee. The Japanese though, in running down the hill, thinned out their defenses on the top of the hill.  As the overall objective was to capture the hill, this gave the U.S. teams a golden opportunity. They pressed the hill hard and quickly overran the scattered Japanese defenders capturing the top of the hill before the window opened to allow the tanks and Juggernaut onto the field.

The game was reset and restarted with the Japanese now staying a bit closer to the hill.  The Japanese infantry at the bottom of the hill found themselves quickly in a dangerous position. On one side, the American Infantry was pressing hard and already captured their General’s flag. The American General could be seen on the field with the American Flag in one hand and the Japanese “meatball” flag in the other.  On the other side of the Japanese Infantry were the American Marines.  The Marines were also quickly surging into the Japanese position.  Before long, the last Japanese player was eliminated from the field.  However, the Marines and U.S. Infantry didn’t realize that the players they were seeing facing them were on the same team.  For a brief moment, American Infantry and U.S. Marines were trading paint but after a few moments the mistake was realized and both units turned to the South and began assaulting Mt. Suribachi.

The Japanese seemed to be ill equipped to deal with the American armor allowing it to cause a considerable amount of damage while the U.S. forces caused the Japanese tank scooting and dodging barrage after barrage of American rockets. The second game took much longer but again, the American forces carried the day and raised the flag again on top of the hill.

After a quick break for lunch both sides traded places. The American infantry now started at the bottom of the hill in the middle of the field and the Marines started on the top of the hill. All props were once again in play and at the sound of the horn the U.S. forces pressed hard with help of their tank. The Japanese infantry general lead a Banzai charge against the U.S. tank and quickly fell, leaving his flag behind right on the props in that area. The American tank called for his infantry to come forward but by that time the woods behind him were full of Japanese infantry laying thick suppressive fire keeping the American infantry in their bunkers just yards from their props. While the flag was retrieved the props remained.

On top of the hill the Marine’s held their ground and used the dominating terrain to keep the Japanese attackers at bay.  Meanwhile, the American Infantry below recovered from the Japanese assault and, after capturing the Imperial Japanese infantry flag as well, kept Japanese forces from putting together a coordinated assault against the Marines. As time ran out, the Americans retained the hill.

The day ended with a more traditional game of capture the flag with those players that were still around. Overall it was a great day of paintball and once again the American flag flew high and proud over a pile of rocks in San Diego California.

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