Wednesday, November 20th, 2013
Posts Tagged magfed
Wednesday, November 13th, 2013
On the weekend of the 14th and 15th of September I ventured North to Leeds, to play the annual StaarGate big game, held at the Powerplay field. This would be my first year playing Staargate, and having heard such great stories; with over 500 players attending, I just had to play!
Arriving early on the Saturday was great – there was so much to walk around and see; from a bouncy castle to a 20v20 speedball match. Once I’d set my tent up, I headed down to the staging area to gear up and take part in the oldies v young-guns game. We played two rounds of this and us young-guns won confidently each round. It was a great chance to play on a small segment of the field and get a taste for what the big game was going to be like!
The organisers of the UK’s tournament series – the CPPS – were running a Sup’Air mini game to give people the chance to try it out for the first time, so later that afternoon I hopped on there and had a blast – still rocking the DAM, ofcourse! It brought back some great memories from my days as a tournament player, and my equipment preformed just as flawlessly as it does out in the woods!
Sunday began with an explosive start and we quickly managed to push the blues right back into their re-spawn area thanks to some aggressive gameplay. My highlight of the weekend was sneaking through the bushes and winning a 4 on 1 – I mean it when I say this camo works. Take a look at some of the photos! (Credits to BradloPhotography).
Timing the last push perfectly with great effect, we managed to push the blue team out of the key areas thanks to decisive communication from our faction leaders. We dominated gameplay on the Sunday and we ultimately cruised home victorious. It was a great weekend with lots of exciting fire fights on the field, and a great opportunity to catch up with some old friends off the field.
Huge thanks to Shoreline Outdoor Paintball for by far the best scenario game I’ve been to all year and a huge thanks to Dye Paintball UK and Dye Tactical for the outstanding gear.
Catch me on Facebook @ WilliamCliffordOfficial and Instagram @wclifford93 for photos and videos from the events I attend.
The final stop on my war tour is a mag fed only event that I’ll be playing in Draklow Tunnels. So look forward to seeing some epic firefights!
Wednesday, October 30th, 2013
Another Successful World Combat Paintball (WCP) Magfed Event
by: WCP Clan -> “Hambo”
The day is October 5th, 2013. 0900 hours and the heat is already among us in the hills of North Carolina. Command Decisions Wargames Center, players from all around the south eastern state have gathered to do one thing and one thing only, play MagFed paintball. The training event was scheduled and put on by Chad “Hoot” Moore as an event known as MagFed Uprising to bring awareness to the up and coming gameplay of MagFed paintball.
Companies such as DYE Tactical, Milsig and Stark Pursuit all had strong showings at the event. Each company had something a little different to showcase but all with the same end goal in mind, to support magfed gameplay and make it a more prolific event so that we can bring more players into the sport of paintball. Milsig Paintball had Doug Brown on hand to tech and lend out various models of Milsig markers. Stark Pursuit had their Zeta Mags on hand to demo to pistol players that might not have heard of this slick new magazine. DYE Tactical was represented by their sponsored team WCP to offer FREE Dye Assault Matrix’s as marker loaners, to help spread the word to those that maybe haven’t heard about the DAM. At one point Spanky from WCP even had to loan out his personal DAM due to the demand for DAMs!
At 1000 hours the first type of training game was a 5v5 single mag elimination game. This type of gameplay taught you to be effective with a maximum of 20 rounds and that made it fair across the board with every player.
Next event, onto two magazines and 10v10 central prop games. These games were so fun that it seemed to make me feel as if I were new to the sport again just simply by changing the dynamics of the games due to not having 180 plus rounds at the disposal of one trigger pull. Teams such as Callsign Boxer, Da Immortals, WCP, and a multitude of walk ons all agreed the 10v10 prop games seemed to blur the lines of magfed and other styles of paintball due to its fast pace and adrenaline filled assaults. Team WCP was utilizing their DAMs with Dye CG paint and we were pretty much unstoppable through every round of competition!
After Lunch there was a 2v2 bracket of pistols only hosted by Stark Pursuit. The winners of the 2v2 event each would be awarded with one of the all new Zeta Mags. Stark Pursuit encouraged everyone to come down and play pistols only by supplying players with not only with Zeta Mags to use but also packs and pistols, complete with paint! I personally had never played with the Zeta Mags before but found them very easy to manipulate and convenient to have 20 rounds packed into one pistol mag. Stark Pursuit set the bar for action by giving each player one mag and providing one extra mag in the center of the field for either team to obtain. There were about 20 teams of two from all the players attending. WCP entered three teams with two of those teams making it to the semifinals. At the end, Kraken and Jaws of WCP were the winners of competition and two brand new Zeta mags!
The last part of the event was an hour and half scenario which would be a single hit elimination round where the opfor (Callsign Boxer, Da Immortals, and other players) would have an injured hostage waiting in an undisclosed location on the field. The rescue team (WCP, Tango Alpha Two, and other players) would insert in an undisclosed location and attempt to locate and extract the injured hostage. Sounds easy right? Wrong. While the majority of players were taking shots at each other on the 2v2 pistol competition, Callsign Boxer was hydrating and range testing their SAR12s, DAMs and Milsig markers with first strike rounds. The battle was fierce with the rescue team making a strong push near the end, but Callsign Boxer and the opfor team would go on to prove too much of an adversary to complete the objective within the allotted 90 minute game period, kudos to them.
So when is the next MagFed event? The next organized major MagFed event will be on November 8th, the Friday of Fulda Gap Scenario which is also held at Command Decisions Wargames Center in Taylorsville NC. Don’t have a magfed marker? Don’t worry WCP & Dye Tactical will be onsite with FREE DAM loaners again to let you test drive the markers and see what all the DAM hype is! Make sure you mark the event on your calendar and come out and join us!
Friday, August 9th, 2013
Throw that hopper away, grab some first strike rounds and get your Dye DAM ready for MAGFED Games August 18th at CPX Sports! What’s the best part? It’s only $20 for all the special missions, tactical scenarios, and magfed play you can handle.
Friday, July 26th, 2013
Operation: Honey Badger
PRZ Paintball – Ontario Canada
by Andrew “WOLF” Critchlow
On the 21st of July I was lucky enough to attend the Awesome game entitled “Operation Honey Badger 2: The Return of Acinaces Dente” . What makes this paintball event special is that its a Magazine fed/Tac Cap ONLY game, which means you’re only allowed a limited amount of paintballs on the field.
Adam Collyer and his son Brandon were the creators of this Great event, and I thank them for such an Eye opening experience. As the Owner of a DYE DAM this was a dream come true, the opportunity to shoot with some of the Best paintballs around, using just magazines. 200 of some of the most tactical players I have encountered amassed at PRZ paintball, a massive indoor/outdoor facility that is an abandoned Hospital transformed into a Paintball dream, numerous 2 and 3 storied buildings, utilized for the most extreme sport.
A Mag fed game means you have to choose each and every shot, no spraying and praying, no painting targets trying to get a lucky hit. There were 3 snipers allowed on the rooftops using First strike rounds, Tactical lights for the dark hallway battles, and laser sights for spotting the enemy.
The game was a tactical dream, radios were used to coordinate attacks, and accomplish missions, smoke grenades were allowed outside to cover shooters from sniper fire, and a lot of amazing props were used to enhance the atmosphere, Missiles, Radar stations, and bio weapons made for an Epic experience.
I had the Honor to meet many players, and giveaway some cool DYE Gear, and I can’t wait to do it again Next Year!!!