Posts Tagged Tactical

WOLF and AZTEK in Action at Fight for Asylum 4

Monday, April 20th, 2015

by: Patrick “AZTEK” Boulanger | Photos by: Sheldon Carless Photography

Over the weekend, Dye Tactical A-team was teaming up at PRZ Paintball, in Picton Ontario Canada, for the annual Fight For Asylum Big Game!

A record attendance took part of this 2-day event… with over 800 players joining or playing against Wolf & Aztek, who were equipped with nothing but the best in tactical paintball gear (Dye DAM and Box Rotor).

Both teams pushed hard all weekend to gain ground and points through a series of flags and missions.  Each day ended with a final battle format similar to what we experience at CPX Living Legends each year… making this event one of the most exciting game at PRZ to date!

If you haven’t experienced PRZ… it is simply one of the best paintball field in the world!  Imagine yourself playing at an authentic military asylum, with over 50 acres of land and 100,000 square footage of indoor play (including 3 massive buildings with up to 3-levels with staircases, hallways, a warehouse, a loading dock, boiler room, gym and industrial kitchen)… allowing for a multitude of tactical play, ambushes and ideal sniper locations.

Make sure to join Wolf and/or Aztek at a field near you as these two Dye Tactical soldiers have a busy and exciting  schedule of events in 2015.

Armageddon IV New Zealand’s Epic Paintball Event 2015

Wednesday, April 8th, 2015

And that wraps up another epic Armageddon weekend!

Thanks to everyone who made it to the 4th annual Armageddon Paintball Event.

This 2 day event has grown each year and now with an entirely different venue and now running under the Auckland Paintball Club umbrella, its not slowing down a bit.

Bjorn form the Timberwolves handed over control over the event last year when he decided to move into other directions for paintball events. This was well received as rather that a single person organizing an entire weekend event, the work could be spread out within the APC comity. This meant we could put more into the event and do so easier and better than ever before.
A new venue was also opted to make for better gameplay, not that Widow Woods isnt an amazing field, its just that SAS Adventures is not as physically punishing and gave us more options for the game. Unfortunately on site camping was not an option with this new venue, but the incredible scenarios played made up for this. Plus Auckland is easy for accommodation so we were happy to change this from previous years.

Lets Play…

Day 1 was organized by Ollie and of course lived up to his reputation of advanced gadgetry and involving objectives. From previous years, we have learnt that simple is best when it comes to large scale games. Complicated scenarios are great, but with 100+ players, anything can happen. This years objectives were simple, 3 teams, each with 2 objectives and a base to defend. Destroy the other bases (signaled by Ollie’s automated electronic pyrotechnics) and capture electronically timed flag poles. Advanced yet simple. Just perfect.
Players moved around the field finding loot for extra points and had to avoid the tank with the unstoppable 50cal paintball gun mounted on top. Smoke and flares made for awesome atmosphere and the sportsmanship was tops with no complaints and all round high energy fun.

Day 2 was completely different and run by Tony, the owner of SAS Adventures. This guy knows his field better than anyone so its no surprise that he can make it work better than anyone else.
The scenario was Saving Private Ryan, where rather than a free roaming, objective based scenario, the players were lead through a linear push-back style attack and defend battle that spanned multiple ‘zones’. The background atmosphere was set with fireworks and special effects that added another level to the game. This was only topped by Tony’s awesome nerf rocket cannon, too much fun. This scenario worked well as the flow of fighting is controlled by the 2 teams leaders (NPC’s). They could control how fast the attacking force broke through the defenders and vise versa. This was the perfect way to play day 2 as it meant everyone got to shoot loads of paint, get heaps of kills and have tons of fun. A perfect way to wrap up the weekend.

Cats and Dogs?

A bit of bad luck with the weather, with all the planning in the world, there’s not much anyone can do about that. It was actually fine throughout most of the gameplay, in fact there was some really hot sunny patches. But unfortunately there were some mean downpoors in the morning on both days, which put a lot off people coming along a getting a day pass. In the end those people missed out big time, since when did a little rain stop WAR!

All the Ammo you can carry!

Well this is a tricky job for any paintball supplier. We have learnt from past events, it is impossible to satisfy every player at games like these when it comes to paintball quality. With mechanical, electros mag fed, pumps, pistols, there is no perfect ball that will shoot well in every marker. This year paint was supplied by Outpost 43 and Paintball Shop, meaning that each supplier could provide 2 grades of paint each so that everyone could find a ball that suited their gun. The paint was sold with ‘paint tokens’ where each player got 4 tokens with their entry. 1 token could be exchanged for 1 bag of 500 balls of their choice. This at first was a little confusing but after explaining to people that if they purchased a paint that simply did not like their gun, they could try a different ball next rather than commiting to an entire box. Once players got the idea, this system worked really well. This token system also meant that players could get more paint on the field, mid game without carrying cash. Brilliant!

Fresh Air

Auckland Paintball Club’s newly implemented HPA fill system worked perfectly. The new Nuvair fill stations were great and players could get a good 4500psi fill all day. This is one of the APC’s first major purchases and it show how well the club is growing.

Nom Nom Nom

Lunch is provided! This simple little extra is one of the things that helped form the Auckland Paintball Club in its current state. At every game the APC makes sure everyone gets some fuel and refreshments to keep you soldiering on. This is always included in the field fee. Armageddon was no different. It was a mission making all those burgers but totally worth it in the end, everyone loved the feed!

OP43 on Location

Of course Outpost 43 was setup with a pop-up shop fully stocked with all your paintball gear requirements. Thanks to everyone who swung by the shop and said hi! We dont do this to simply sell gear, we do it to promote the industry of paintball and to show people how fast this sport is growing. Cheers for your support!

See you in 2016!

Each year we learn a little more about how to run events like these. Next year can only be bigger and better. See you there!

Shout out to our sponsors, without them, event like these just couldnt happen.

Dye donated some awesome prizes for deserving players!

 

Thanks to all our sponsors that helped with prizes and facilities! APC Donated 5 engraved glass beer mugs for top players.

 

A Special thanks to These guys who opened up their homes to players from all around the country.  The Design Store gave us some great vouchers, cheers!

AUCKLAND PAINTBALL CLUB

OUTPOST 43

PAINTBALL SHOP

DYE PAINTBALL

HONORCORE INDUSTRIES

ARMAGILLO PAINTBALL

THE DESIGN STORE

VILLAGE CHIROPRACTIC

Huge thanks from The Auckland Paintball Club and Outpost 43!

 

Wolf and Aztek take on Fight for Asylum 3!

Tuesday, April 15th, 2014

This past weekend I headed to the Fight for Asylum 3 game at the World Famous PRZ Field in Ontario Canada.  This massive facility is an abandoned hospital with several buildings and outdoor battle area, and challenges even the most experienced players! This annual even brought 700 of the most intense paint ballers from all over North America and did not disappoint!  The Generals were Don Walsh of Team ODST and Josh “Orange” Saumure of Citrus Connection, both experienced leaders sent their fighters into some of the most fun they’ll ever have!  I had to crawl through windows, fight it out in stair wells, and clear room by room to find cell phones and flash drives to accomplish missions, its was such a blast I felt sorry for those who could not make it, The DYE Booth was a place to meet and greet players, and along with DYE Player Patrick AZTEK Boulanger, we had a great day of Action.  The game takes place over 2 days including a night game. Come back to http://www.dyetactical.com for updates on future games, and join me next time for the Most Intense Close Quarters Battle you can endure!   Visit PRZ PAINTBALL for field information, and go to thewolfsden on YouTube for the Action video soon!

 

SoCal Ghosts take Mt. Suribachi!

Friday, April 11th, 2014

In February, 1945, the United States landed on the small island of Iwo Jima. The island was part of the Japanese home islands and the Japanese forces that were defending it were prepared to protect it to the last man. Dominating the pork chop shaped island was Mount Suribachi located at the small southern tip of the relatively flat island. The Japanese were heavily dug in on Suribachi and had dug tunnels throughout the mountain.  The Americans assaulting Suribachi would take heavy casualties but eventually the Marines would raise the American flag at its summit on February 23rd, an event which was captured by combat photographer Joe Rosenthal and would come to symbolize America’s war effort.

On September 23, 2013 at Velocity Paintball Park in San Diego, Southern California paintball players came out to play on the 69th anniversary of that famous event.  This was to be no re-enactment though, this time the Americans could be thrown off the hill and the flag might never go up. The weather for the event was perfect with clear skies and temperatures in the 70s. While there would be a Japanese side and an American side, the teams would be further divided. The Americans were split between the U.S. Infantry, who started on the West side of the field, and the U.S. Marine Corps who would start on the East side of the field. The Japanese were split into the standard Japanese Infantry who started in the North side of mid field below the mountain and the Imperial Japanese Infantry who started on the south side of the mid field on top of the hill.

Each faction received an armband which had their faction’s flag on it.  The U.S. Infantry would have the American flag, the Marines their Marine Corps Flag, the regular Japanese Infantry would have the red “meatball” flag and the Imperial Japanese infantry would have the Rising Sun Japanese Battle Flag. The Generals for each faction carried a 3’ x 5’ flag on a large pole and had to have these flags on them while they were on the field. Each faction would be allowed to respawn in the same location as where they started which would lead to some interesting incidents.

The Tactical Ironmen from Dye and the SoCal Ghosts found themselves on the same team but on opposite ends of the field. The SoCal Ghosts also brought out their two PUG Tanks and assigned one to each side. In addition the Juggernaut, a player in special armor who carried two markers tied together surrounded by three rocket launchers, also roamed the field. The tanks could be taken out by two grenade or LAW rocket hits within a minute of each other while the Juggernaut could be taken out by one grenade, one LAW or a paintball hit to a very small section of his lower back, the only place on his person that was without armor.

At the sound of the horn the teams took off for their objectives. There were props on the field like maps, radio codes, and radio boxes to collect. The Marine’s had to get the Marine Corps hymn and sing it for a referee. The Japanese though, in running down the hill, thinned out their defenses on the top of the hill.  As the overall objective was to capture the hill, this gave the U.S. teams a golden opportunity. They pressed the hill hard and quickly overran the scattered Japanese defenders capturing the top of the hill before the window opened to allow the tanks and Juggernaut onto the field.

The game was reset and restarted with the Japanese now staying a bit closer to the hill.  The Japanese infantry at the bottom of the hill found themselves quickly in a dangerous position. On one side, the American Infantry was pressing hard and already captured their General’s flag. The American General could be seen on the field with the American Flag in one hand and the Japanese “meatball” flag in the other.  On the other side of the Japanese Infantry were the American Marines.  The Marines were also quickly surging into the Japanese position.  Before long, the last Japanese player was eliminated from the field.  However, the Marines and U.S. Infantry didn’t realize that the players they were seeing facing them were on the same team.  For a brief moment, American Infantry and U.S. Marines were trading paint but after a few moments the mistake was realized and both units turned to the South and began assaulting Mt. Suribachi.

The Japanese seemed to be ill equipped to deal with the American armor allowing it to cause a considerable amount of damage while the U.S. forces caused the Japanese tank scooting and dodging barrage after barrage of American rockets. The second game took much longer but again, the American forces carried the day and raised the flag again on top of the hill.

After a quick break for lunch both sides traded places. The American infantry now started at the bottom of the hill in the middle of the field and the Marines started on the top of the hill. All props were once again in play and at the sound of the horn the U.S. forces pressed hard with help of their tank. The Japanese infantry general lead a Banzai charge against the U.S. tank and quickly fell, leaving his flag behind right on the props in that area. The American tank called for his infantry to come forward but by that time the woods behind him were full of Japanese infantry laying thick suppressive fire keeping the American infantry in their bunkers just yards from their props. While the flag was retrieved the props remained.

On top of the hill the Marine’s held their ground and used the dominating terrain to keep the Japanese attackers at bay.  Meanwhile, the American Infantry below recovered from the Japanese assault and, after capturing the Imperial Japanese infantry flag as well, kept Japanese forces from putting together a coordinated assault against the Marines. As time ran out, the Americans retained the hill.

The day ended with a more traditional game of capture the flag with those players that were still around. Overall it was a great day of paintball and once again the American flag flew high and proud over a pile of rocks in San Diego California.

Shoot. Kill. Win.

Thursday, April 10th, 2014

I have been counting the days down until the first day of paintball season. It might sound crazy but it gets my heart racing just thinking about 2000 players getting ready to do battle. Last season the  Ironmen unleashed the DAM on the world of tactical paintball. Backed by the insane firepower and accuracy of the DAM along with the addition of 2 new Tactical Ironmen, the motivational  and strategical specialist The Wolf and South Africa’s heavy weapons artist Bryce Thompson, the Tactical Ironmen were unstoppable. We went undefeated  leading our sides to victory at every major tactical event including Living Legends , Skirmish ION, Michigan Monster Game, Tippman World Challenge, Decay of Nations and Wasaga Beach.
This year the Squad looks equally as strong and we are looking to stay undefeated. This season we have been armed with some great new equipment from DYE, including new high definiton lenses that make help seeing though the darkest of forests a breeze.
Our 2014 season opened at OTP (On Target Paintball) in New Jersey. I picked Bryce up in NYC and we were off to OTP. The field was a tactical players paradise. There were three man made forts that were heavily defended by bunkers and equal amounts of woods. On hand were 500 players, mostly groups of tactical teams. I enjoy these games because the quality of play is usually really high. Tactical teams move and communicate together, they fight like a force, and unless you bring your A game they are going to eat you up, the teams at OTP were no exception. The battles all day were intense and  judging  was exceptional with the local PSP Divisional teams providing highly motivated reffing not affraid to get in there and pull players out despite the amount of paint in the air. The staff at On Target Paintball was top notch the air stations were up and filling to 4500 all day and the game ran great. When the smoke had cleared and stories were told I headed back to the city with a big smile on my face and a bunch of welts and bruises of course.
This season make sure you “#FollowTheShield” not only on the DYE site and instagram but also on the field. We are looking to recruit new Tactical Ironmen and if you join us in some epic battles you might just walk away with a Ironman Shield on your shoulder.
Next stop Castle Conquest, watch the highlight video from last year, here——> Tactical Ironmen – EMR Castle Conquest
Pete Mr.U Utschig Ironmen
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