Posts Tagged winner

Aisawan Can’t Be Stopped!

Tuesday, July 22nd, 2014

 

 

AISAWAN TEAM at TAIWAN OPEN INTERNATIONAL PAINTBALL

July 12-13, 2014

For the first time, Aisawan team, has joined the Taiwan Open. Of course, this was very exciting and we had a chance to visit DYE ASIA!! This was an exciting and important part of the trip.

During the tournament, we did well and stuck to the strategy we trained for.

In the first round, we passed through as the points leader ahead of every other team in the tournament.

As we approach the second round, only 4 teams were left. We could sense the determination from every team to go through the final round.

They worked really hard and push themselves to the limit, just like us.

Our plan works and we passed through to the final round, working through it carefully and wisely.

Finally… success was in our reach and the price was paid.

We took our 6th Championship of this year!

We would like to thank all of the contributors to this tournament.

They were awesome with their hard work and made one of the greatest tournaments we’ve ever attended. It was a good experience to meet new friends and we enjoyed the opportunity to stay there.

Lastly, thank you DYE.. for the great support all along!

Pop

Team Captain

Aisawan Paintball Team (https://www.facebook.com/aisawanpaintball)

APG (https://www.facebook.com/aipaintball)

Top-Tournament (https://www.facebook.com/TOPTournament)

residentevilchef.com - paintball photography in Asia (https://www.facebook.com/pages/residentevilchefcom-paintball-photography-in-Asia/302594771406)

Royalty’s narrow miss at WCPPL Event #2

Friday, June 6th, 2014

This is Royalty’s second event this season for WCPPL. For the first time since 2009, Dave Bains and Mike Hinman have finally agreed to host a tournament at Capital Edge Paintball Park. This is an excellent opportunity for Northern California teams to get a taste of the event as a majority of the events are held down in Las Vegas / Southern California. Royalty will play the whole tournament on Saturday.You can only imagine what it is like to play 7 race-to-4 matches in 90-degree weather. On top of that you are playing very long matches on the very slow PSP MAO layout. Royalty comes in hot in the preliminary matches with 3 wins and a tie.

The next 2 matches against Asylum and Wicked had to deal with a little luck in our favor, resulting in Royalty moving on to the finals against Dave Bains’ DMG. The first 2 points were a sweep for DMG, almost up 5 bodies every point. Royalty is on their heels for the next few points but we manage to come back and even it up at 2-2 before time ran out. Both teams were about to witness the biggest nail-biting match of their paintball career. The winner will be decided by the best of 3 1-on-1’s. Clayton Parker is the first to step up to the plate, stalemate. Brian Dubois is second, stalemate.

Johnny Won is up next, he told his teammates that he was going to pretend his hopper was jammed so that the opponent had no decision but to rush up. His execution did not work and DMG is in the driver’s seat 1-0. Jerry Caro is next up to plate and eventually; DMG gets a shot in on him. DMG wins the event by winning 2 1-on1s. This is the second time Royalty comes out with a second place. We consider this tournament a learning experience and Royalty plans to come out next event with an overall better performance. In our eyes, 2nd place is the 1st loser, and Royalty will do whatever it takes to ensure that they do not get a 2nd place again.

Dye team Moonwalkers win the first FPL!

Tuesday, May 6th, 2014

March 22-23, 2014. The FPL “Federal Paintball League” was the first event of the year, in the city of Bahia Blanca, Buenos Aires. The tournament had two division D4 and D5 with 8 teams per division

D4 Teams

Moonwalkers – Extasis – FTZ Crew – Overdose – Zorros – Redemtion – El Clan – Walking Dead

D5 Teams

Renegados – El Clan Army – Voodoo – TNT Crew – Tomacos – MCTV – TWD – FTZ Shadow

 

The event begun on Saturday with a Pro-Clinic from the hand of Marcello Margott, passing all his knowledge to the new players that attended the event. The prepared everyone for the battle they had ahead. With the clinic finished, the tournament began with the D5 division. All went smoothly and without any delay on day 1. Day 2 begun really early in the morning with the games from D4. The fist match was the Dye team Moonwalkers up FTZ Crew featuring Marcello Margott. After a close game, it ended in a tie.

Moonwalkers went to the semi-finals undefeated and had to play against FTZ Crew one more time. A tough gameplay from both of the teams resulted in a tie and an overtime game. But after a major penalty was assessed to FTZ Crew, they had to enter with 3 players and Moonwalkers take their place in the finals, winning 3 – 2 in overtime.

Final Standings

D4

1st Moonwalkers

2nd Zorros

3rd Redemtion

 

D5

1st Renegados

2nd Voodoo

3rd El Clan Army

Dynamix back on the podium!

Monday, April 14th, 2014

The boys from South Africa are back on the podium! After a dominating season in 2013, winning both the SARPL series and World Cup Asia, the team showed that they’re not slowing down and are as focused as ever. Proving so by winning the annual Sweetspot event hosted by

Blades and Triggers. Craig Marley from Dynamix gave us a rundown of how the event went for them:

Sweetspot 2014 was hosted at the Blades and Triggers paintball range in Boksburg.  It ran both 3 man and 5 man formats with two divisions for each, open and elite.  Dynamix entered in the elite division in both formats despite normally sticking to the 5-man format.

The 3 man was a lot of fun, the guys just got to go out and enjoy a day of “not so” serious paintball.  At the end of the day the two DNX teams entered placed 1st and 3rd. The 3-man was well run and we enjoyed the opportunity to play on Blades and Triggers turf field.

Sunday brought about the 5 man elite and the turnout didn’t disappoint, with 7 teams showing up to play.  The field layout was a tricky one to gauge but despite dropping two games in the prelim rounds, coming into the knockout rounds the team had warmed up to the challenge.  In the finals we came up against fellow BNT team Apocalypse (who also hadn’t dropped a game throughout the day). DNX managed to win the final 1-0, leaving Blades and Triggers with 3 teams on the podium.

A huge thanks to Blades and Triggers for the great prizes that they sponsored and the fantastic event they hosted. Thank you to Dye for the great gear we have the privilege of wearing. DM14 for the win!

SoCal Ghosts take Mt. Suribachi!

Friday, April 11th, 2014

In February, 1945, the United States landed on the small island of Iwo Jima. The island was part of the Japanese home islands and the Japanese forces that were defending it were prepared to protect it to the last man. Dominating the pork chop shaped island was Mount Suribachi located at the small southern tip of the relatively flat island. The Japanese were heavily dug in on Suribachi and had dug tunnels throughout the mountain.  The Americans assaulting Suribachi would take heavy casualties but eventually the Marines would raise the American flag at its summit on February 23rd, an event which was captured by combat photographer Joe Rosenthal and would come to symbolize America’s war effort.

On September 23, 2013 at Velocity Paintball Park in San Diego, Southern California paintball players came out to play on the 69th anniversary of that famous event.  This was to be no re-enactment though, this time the Americans could be thrown off the hill and the flag might never go up. The weather for the event was perfect with clear skies and temperatures in the 70s. While there would be a Japanese side and an American side, the teams would be further divided. The Americans were split between the U.S. Infantry, who started on the West side of the field, and the U.S. Marine Corps who would start on the East side of the field. The Japanese were split into the standard Japanese Infantry who started in the North side of mid field below the mountain and the Imperial Japanese Infantry who started on the south side of the mid field on top of the hill.

Each faction received an armband which had their faction’s flag on it.  The U.S. Infantry would have the American flag, the Marines their Marine Corps Flag, the regular Japanese Infantry would have the red “meatball” flag and the Imperial Japanese infantry would have the Rising Sun Japanese Battle Flag. The Generals for each faction carried a 3’ x 5’ flag on a large pole and had to have these flags on them while they were on the field. Each faction would be allowed to respawn in the same location as where they started which would lead to some interesting incidents.

The Tactical Ironmen from Dye and the SoCal Ghosts found themselves on the same team but on opposite ends of the field. The SoCal Ghosts also brought out their two PUG Tanks and assigned one to each side. In addition the Juggernaut, a player in special armor who carried two markers tied together surrounded by three rocket launchers, also roamed the field. The tanks could be taken out by two grenade or LAW rocket hits within a minute of each other while the Juggernaut could be taken out by one grenade, one LAW or a paintball hit to a very small section of his lower back, the only place on his person that was without armor.

At the sound of the horn the teams took off for their objectives. There were props on the field like maps, radio codes, and radio boxes to collect. The Marine’s had to get the Marine Corps hymn and sing it for a referee. The Japanese though, in running down the hill, thinned out their defenses on the top of the hill.  As the overall objective was to capture the hill, this gave the U.S. teams a golden opportunity. They pressed the hill hard and quickly overran the scattered Japanese defenders capturing the top of the hill before the window opened to allow the tanks and Juggernaut onto the field.

The game was reset and restarted with the Japanese now staying a bit closer to the hill.  The Japanese infantry at the bottom of the hill found themselves quickly in a dangerous position. On one side, the American Infantry was pressing hard and already captured their General’s flag. The American General could be seen on the field with the American Flag in one hand and the Japanese “meatball” flag in the other.  On the other side of the Japanese Infantry were the American Marines.  The Marines were also quickly surging into the Japanese position.  Before long, the last Japanese player was eliminated from the field.  However, the Marines and U.S. Infantry didn’t realize that the players they were seeing facing them were on the same team.  For a brief moment, American Infantry and U.S. Marines were trading paint but after a few moments the mistake was realized and both units turned to the South and began assaulting Mt. Suribachi.

The Japanese seemed to be ill equipped to deal with the American armor allowing it to cause a considerable amount of damage while the U.S. forces caused the Japanese tank scooting and dodging barrage after barrage of American rockets. The second game took much longer but again, the American forces carried the day and raised the flag again on top of the hill.

After a quick break for lunch both sides traded places. The American infantry now started at the bottom of the hill in the middle of the field and the Marines started on the top of the hill. All props were once again in play and at the sound of the horn the U.S. forces pressed hard with help of their tank. The Japanese infantry general lead a Banzai charge against the U.S. tank and quickly fell, leaving his flag behind right on the props in that area. The American tank called for his infantry to come forward but by that time the woods behind him were full of Japanese infantry laying thick suppressive fire keeping the American infantry in their bunkers just yards from their props. While the flag was retrieved the props remained.

On top of the hill the Marine’s held their ground and used the dominating terrain to keep the Japanese attackers at bay.  Meanwhile, the American Infantry below recovered from the Japanese assault and, after capturing the Imperial Japanese infantry flag as well, kept Japanese forces from putting together a coordinated assault against the Marines. As time ran out, the Americans retained the hill.

The day ended with a more traditional game of capture the flag with those players that were still around. Overall it was a great day of paintball and once again the American flag flew high and proud over a pile of rocks in San Diego California.

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